That's why it has been replaced by the current animation system. The downside of having several StateMachine is that it's impossible to perfectly synchronize all animations. This virtually allows an unlimited number of WooHoo participants and any combinations of gender/species should work. This old system uses a StateMachine per actor instead of one StateMachine for all actors. +: The old animation system can now be enabled in the WooHoo options. +: Miscalculation of Acting performance during movie shoot. As a result, WooHoo interactions should no longer be dropped after sollicitation because no bedroom is found. +: Brothel's bedrooms are now correclty unreserved after usage. +: A validation process of loaded wooHoo stages to prevent invalid ones to be used. +: WooHoo post effects are now correctly applied for all participant pairs instead of applying only the best one. +: A bug in The Sims 3 DreamsAndPromises Manager preventing promised dreams to be completed because of other broken dreams. +: A bug with the WooHoo cooldown causing Sims to potentially spam the WooHooInteraction. +: Sims now correctly look for the most appropriate room to woohoo when none has been specified. +: A bug causing non KW service Sims to always reject woohoo interaction. +: A bug causing Sims to stay still after routing to a new object while woohooing (using the WooHooContinue interaction) when an outfit change is required.
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